AI Insights · Timothy · July 2023
Top 5 Hypercasual Games in Israel Q2 2023: Performance Overview
Discover how the top 5 hypercasual games performed in Israel during Q2 2023, with insights into their weekly downloads, revenue, and active users.
Throughout Q2 2023, the top 5 hypercasual games in Israel showed varying trends in weekly downloads, revenue, and active users. Here’s a closer look at the performance of each game, based on data from Sensor Tower.
Block Blast! experienced a decline in weekly downloads, starting at around 21K in late March and falling to approximately 6.7K by the end of June. The game’s weekly active users fluctuated, peaking at over 66K in mid-April before stabilizing around 60K towards the end of the quarter.
Bridge Race saw a mixed trend in weekly downloads, with a notable peak of 15.7K in mid-April and a dip to 7.4K at the end of May, eventually rising to nearly 11.8K by the end of June. Weekly revenue for the game was relatively stable, with a slight increase towards the end of the quarter, reaching $72. Active users for Bridge Race showed a general upward trend, ending the quarter at approximately 46.5K.
Burger Please! had a notable peak in weekly downloads in late June, hitting nearly 11.7K. The game’s weekly revenue varied throughout the quarter, peaking at $164 in early April and ending with $110 in late June. Active users steadily increased, starting at around 27K in late March and reaching over 86K by the end of June.
Tall Man Run showed fluctuations in weekly downloads, peaking at 11.5K in mid-April and dipping to around 6.4K in mid-June. The game’s weekly active users saw a general decline, starting at approximately 21.9K in late March and falling to around 27K by the end of June. Weekly revenue remained low, with minor peaks and troughs throughout the quarter.
Attack Hole - Black Hole Games had a significant peak in weekly downloads in mid-April, reaching over 13K, and a dip to around 4.5K by mid-June. Weekly revenue peaked at $193 at the end of May and hovered around $91 by the end of June. Active users for the game followed a similar pattern, peaking at over 28K in late April and stabilizing around 16.8K by the end of the quarter.
For more detailed insights and data, visit Sensor Tower.